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Full text of "Arcade Game Manual: Mortal Kombat II by Midway"

«i»a. 



MIDWAY 



October 1993 
16-40029-101 



MORTAL KOMBAT II 




OPERATIONS MANUAL 

Operation & Adjustments • Testing & Problem Diagnosis 
Parts information • Wiring Diagrams & Schematics 



MORTAL KOMBAT II 

Instructions 




Insert Coin(s) 

In a two player game, the loser pays and the winner stays. 

Press the Punch and Kick buttons to attack an opponent. 

Use the joystick to make the screen player jump or duck, and move left or right. 

Use joystick and button combinations to discover secret moves. 



MIDWAY Manufacturing Company reserves the rights to make modificstions and improvements to its 
products. The specifications and parts identified in this manual are subject to change without notice. 



MORTAL KOMBAT II 



TABLE OF CONTENTS 
Section 1 Operation and Troubleshooting 

Safety..... 1-2 

Set-up Procedure 

Installations Inspection 1-3 

Location Requirements 1-3 

Cabinet Assembly Diagram 1-4 

Servicing -- ...--..1-6 

Game Features 

Starting -up. - --l-S 

Player Controls 1-8 

Control Panel Diagram 1-8 

Game Operation 

Control Switches 1-9 

Control Switch Location Diagram 1-9 

Menu System Operation 

Operation 1-10 

Main Menu... 1-10 

Diagnostic Tests -.- ...1-11 

Switch Test Ml 

DIP Switch Test & Table 1-12 

CPU & Sound Tests 1-13 

Monitor Patterns & Bum-in Test 1-14 

Coin Bookkeeping .1-15 

Game Audits 1-16 

Game Adjustments 1-17 

Standard Pricing Table .1-19 

Custom Pricing Table 1-20 

Utilities 1-21 

Volume Adjust 1-22 

Troubleshooting 1 23 

Section 2 Parts information 

Cabinet Hardware, PC Boards -... 2-2 

Control Panel Assembly, Fluorescent Lamp Assembly, Speakers, Transformer 

Assembly .-- ...--• 2-3 

Cables, Monitor, Manuals 2-4 

Power Supply Switcher Assembly -. 2-5 

CPU Board Assembly 2-6 

CPU Board Parts 2-7 

Memory Expansion Board Assembly 2-8 

Memory Expansion Board Parts 2-9 

Sound Board Assembly 2-10 

Sound Board Parts ...- .....2-11 

Section 3 Diagrams and Scliematics 

JAMMA Chart &lnterboard Wiring 3-2 

Cabinet Wiring Diagram 3-3 

Power Wiring Diagram & Transformer Chart 3-4 

CPU Board Schematic 3-5 

Memory Expansion Board Schematic 3-27 

Sound Board Schematic 3-33 

Electronic Rack lntertx)ard Wiring Diagram 3-38 



© Copyright 1993 MIDWAY Manufacturing Company 



MORTAL KOMBAT II 



SECTION 

one 



Operation 



1-1 



Safety Notices 

The following safety instructions apply to all game operators and service personnel 
Specific warnings and cautions will be found throughout this manual where they apply. 
We recommend that you read this page before preparing your game for play. 



i^^^^^^^^^^^m^m^^^^^^^^^^^^M^-^i^p^w 




i\ CAUTION 



AC POWER CONNECTION. Before connecting the game lo the AC power 
source, verify that the "line voltage selection chart" jumper wires are installed 
correctly for the line voltage in your area. For details, refer to Section 3. 

PROPERLY GROUND THE GAME, To avoid electrical shocks, do not plug in 
the game until it has been inspected and properly grounded. MIDWAY games 
should only be plugged into a grounded 3-wire outlet. Shocks will also result, if 
the control panel is not properly grounded! After servicing any parts on the panel, 
assure that the ground wires are secure. Only then should you lock up the game. 

DISCONNECT POWER DURING REPAIRS- To avoid electrical shock, discon- 
nect the game from the AC power source before removing or repairing any part of 
the game. 

USE THE PROPER FUSE. To avoid electrical shock, use the replacement fuse 
which is specified in the parts list for this game. The replacement fuse must match 
the original fuse in fuse type, voltage rating, and current rating. 

MONITOR PRECAUTIONS. When removing or repairing the monitor, extra 
precautions must be taken to avoid electrical shock because high voltages may 
exist within the monitor circuitry and cathode ray tube (CRT) even after power has 
been disconnected. Do not touch internal parts of the monitor with your hands or 
metal objects I Always discharge the C RT by the following method : Attach one end 
of a large, well-insulated, 20-kV jumperto ground. Momentarily touch the free end 
of the grounded jumper to the anode by sliding it under the anode cap. Wait two 
minutes and discharge the anode again. 

HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a 
fluorescent tube or CRT and it breaks, it will implode ! Shattered glass can fly eight 
feet or more from the Implosion. 



ATTENTION ! 

PROPERL Y ATTACH ALL CONNECTORS. Make sure that the connectors on 
each printed circuit board (PCS) are properly connected. If they do not slip on 
easily, do not force them. A reversed connector may damage your game and void 
the warranty. Ail connectors are keyed to fit specific pins on each board. 



1-2 



Setup Procedure 

INSTALLATION & INSPECTION 

1 . Remove all items from shipping container and set them aside. 
Inspect the exterior of the cabinet for any damage. 

2. The keys are either taped to the coin retum slot, or attached to 
joystick. Unlock and open the coin and cash box doors. Remove the 
leg levelers and spare parts which are stored in the cash box. 

3. Remove the rear door of the cabinet. Inspect the interior for any 
signs of damage. Check all major assemblies to assu re that they are 
mounted securely. 

4. Tilt or lay the cabinet down. Locate the four threaded holes on 
the bottom of the cabinet (one in each corner), and install one leg 
ieveler (with its hex nut) in each hole. 

5. Stand the cabinet upright and make certain that it is in a stable 
position. Level the cabinet. 

6. Refer to the game's Cabinet Wiring Diagram (section 3), and 
check to see that all cable connectors are correctly secured. DO 
NOT FORCE CONNECTORS. Watch for damaged connectors and 
avoid making reversed connections. 

7. Determinethevalueotyourlinevoltagewithameter. Then, check 
the power input wires to the main power supply transformer. Be sure 
they are connected to taps which correspond to your local line 
voltage value. If necessary, reconnect the power input wires to the 
transformer in accordance with the Tranformer Chart in section 3. 



Game Location 
Requirements 

Power 

Domestic 1 1 5V @ 60 Hz 

Foreign 230V @ 50 Hz 

Temp. 

32° Fto 100^ F 

(0° C to 38° C) 

Humidity . 
Not to exceed 95% relative. 



Cabinet Statistics 

Dimensions. 

Width 27" 

Depth 4V 

Height 73" 



Approx 402ibs 



8, Lay the line cord (connected to the Power Chassis) in the slot 
along the bottom edge of the rear cabinet door. Replace the rear 
cabinet door. Close and lock the front coin and cash box doors. 

9. Connect the line cord to a grounded (3-termlnal) AC wall outlet. 

10- Switch On the game, using the On/Off switch located on the 
upper left rear of the cabinet, to verify proper operation. 



1-3 



Cabinet Assembly 



Fluorescent Lamp Assembly 



Screened Marquee 



Speaker & Cap. Assembly 



Control Panel Assembly 



Joysticks 



Buttons 



Coin Door 



Cash Box Door 




Front View 
1-4 



Cabinet Assembly 



On/Off Switch 



Vent Cover 




Servicing 



A 



Caution 



The monitor DOES NOT contain an 
isolation transformer in its chassis (it 
is mounted instead in the Power 
Chassis Assembly located on the 
floor of the cabinet). When sen/icing 
the monitor on a test bench, YOU 
f^UST ISOLATE THE MONITOR 
FROM THE LINE VOLTAGE WITH 
AN ISOLATION TRANSFORMER. 



Servicing the Control Panel 

Switch off power to the game and open the coin door. The 
control panel is held in place by two latches (located inside the 
cabinet) which provide constant pressure on the strikes. To 
release the latches, reach through the coin door opening 
toward the left and right sides of the cabinet. Do not reach 
straight back through the coin door opening or you could 
damage the monitor control board. Lift the latch handle and 
unhook the wire fasteners. Grip the joysticks and carefully tilt 
the control panel back on its hinge. 

To return the control panel to its normal position, carefully lean 
it fonward until it rests on the cabinet. Be careful not to let it slam 
down onto the cabinet, or to pinch any wires. Always reclasp 
the latches. 



Removal of Viewing Glass 

Switch off power to the game, and open the control panel. 
Remove the five hex head screws and the black metal strip at 
the bottom of the viewing glass. Carefully, slide the glass from 
its side grooves and lift it clear of the cabinet. 



Removal of Monitor Bezel 

Switch off power to the game. Open the control panel and 
remove the viewing glass. Lift the bezel off of the monitor 




T 



Caution 



While removing the four bolts, firmly 
support the monitor from the front of 
the CRT so that it will not slip. 



Monitor Replacement 

We recommend that you read the WARNINGS section thor- 
oughly before beginning this procedure. 
Switch off power to the game. Remove the viewing glass and 
the nrx)nitor bezel. Completely disconnect the monitor from alt 
of its cabling. Remove the four bolts securing the monitor's 
mounting flanges to its mounting panel. Pull the monitor 
carefully from the cabinet front. 



1-6 



Removal of the Marquee 

Switch off powerto the game. Remove thefive hex head screws 
from the black strip on top of the cabinet. Remove the strip and 
carefully lift the marquee. Store the marquee carefully to 
prevent damage. 

The fluorescent tube is now accessible for replacement. Re- 
move the plastic lamp locks. Grasp the tube, give it a quarter 
turn, and remove it from its socket. Carefully place a new tube 
into the socket, and turn to reinstall. 



:::-:-;-;-x-;::-:;:-:':-:::-«'{^'M-;-:-:-:-:::::::::>-:::-:-x->::S 

WARNING 

Use care in handling. If you drop 
a fluorescent tube and it breaks, It 
will implode! 



'•, .•\-yy.->»y.«- •:•-*. *• -■ • •.•> •-•!•.• 
• •.'.•y;-y-yyyy.-:;' ;-'*■• •:•'•:•:• ->:- 



Removal of the Fluorescent Light Assembly 

Switch off power to the game. Remove the marquee glass. 
Disconnect the fluorescent light assembly from its power cable. 
Remove the screws that hold the assembly to the cabinet then 
lift out the assembly. 



Removal of the Speakers 

Switch off powerto the game. Remove the marquee glass. The 
speakers come out from the front of the cabinet. Be sure to 
disconnect the cabling and remove the nuts and machine 
screws before attempting to remove the speakers from their 
enclosure. Carefully reinstall the seals upon completing any 
task in the speaker enclosure. 



Volume Control, Begin Test Switch, and Service 
Credit Switch 

Open thetxriftdoor. The game's volume control and diagnostic 
pushbutton switches are located on a small bracket on the door. 
The volume iscontrolled by the two centerbuttons. Depress the 
Volume Up or the Volume Down button until the desired sound 
level is reached. The Begin Test switch, on the right, activates 
thegame's menusystem. TheServiceCreditswitch,ontheleft, 
allows credits to be alloted for service testing without affecting 
the game's bookkeeping total. 



1-7 



When an errorisdetected during Start- 
up Tests, game start-up does not 
progress, and an error message ap- 
pears on the screen. 



Game Features 

STARTING UP 

Switch on power to the game. A "rug" pattern appears on the CRT 
screen. When the "rug" pattern ends, the screen shows CHECK- 
ING SCRATCH RAMS, and then CHECKING ROMS. The next 
-^scr^en shows MORTAL KOMBAT II REVISION LEVEL, CMOS 
TEST OK and the COIN SETTING. The game then begins the 
Attract Mode. 

Insert the desired amount of coins, bills or tokens. Press the 
appropriate Start button. Use the joysticks to select an on-screen 
player. Use a control panel button to lock in the selection. The 
game starts automatically. 



Note 

Discover secret moves by using 
joystick and button combinations. 



Player Controls 

Start Buttons 

Each player has a Start button which allows him/her to begin 
or continue play. 

High Kick/High Punch Buttons 

Allowstheon-screenplayerto kick orpunch an opponent inthe 
upper body. 

Low Kick/Low Punch Buttons 

Allows the on-screen playerto kick or pu nch an opponent in the 
lower body. 



Block Buttons 

Allows the on-screen player to block an opponent's punch, 
kick or special move. 

Joystick 

Allows the on-screen player to move, flip, jump and duck. 




Game Operation 



The MORTAL KOMBAT II Control Switches are located inside the 
coin door. 



Control Switches 

The Siam TIN switch detects any forceful vibrations against the 
coin door. This eliminates pounding for free games. 

The Volume Down and Volume Up switches increase or 
decrease the volume level of the music and speech. For greater 
profits, set your game's volume level at a nice loud setting. 

The Begin Test switch allows you to activate the game's menu 
system. Press the Begin Test switch to access the Main Menu. 
To exit the menu system, select EXIT TO GAME OVER from the 
Main Menu, then press any control panel button. 

The Service Credit switch is a special feature switch that allots 
credit without affecting the game's bookkeeping total. 



^ ^ -. CONTROL SWITCH LOCATIONS 

/ \ 
/ \ 

f "■" \ / > ^ 




1 • © ® t 
\ / 
\ /[ 


IF ^ 


r' 






\ 

CASHBOX 
'"r-NCLOSURE 


V V 


J) 


[[ul_-^ 




/ 



1-9 



Menu System Operation 



OPERATION 

All MORTAL KOMBAT II Game Audits, Adjustments, and Diagnos- 
tics are options of the Main Menu. Each option in turn, has its own 
menu, listing several choices that you may act upon as desired. 

Press the Begin Test switch on the coin door or close Switch #8 of 
DIP Switch Bank #2, to activate the Main Menu {shown below). 
Game adjustments, bookkeeping, and diagnostics are all acces- 
sible from this menu. 

Move any joystick up or down to cycle through the menu options. 
Notice that the options are highlighted in sequence. Press any 
button to activate a highlighted option. 
Note: Only highlighted options can be activated. 



SELECT WITH ANY STICK 
ACTIVATE WITH ANY BUTTON 



DIAGNOSTIC TESTS 
COIN BOOKKEEPING 
GAME AUDITS 
GAME ADJUSTMENT 
UTILITIES 
VOLUME ADJUST 
EXIT TEST MENU 



MAIN MENU 



1-10 



DIAGNOSTIC TESTS 

To enter the Diagnostic Tests from the Main Menu, move any 
joystick to select (highlight) the Diagnostic Test option and press 
any control panel button to activate the option. 



SELECT WITH ANY STICK 
ACTIVATE WITH ANY BUTTON 



SWITCH TEST 
DIP SWITCH TEST 
CPU BOARD TEST 
SOUND BOARD TEST 
MONITOR PATTERNS 
BURN-IN TEST 
RETURN TO MAIN MENU 



DIAGNOSTIC MENU 



Switch Test 

The Switch Test allows the operator to test the switches on the 
control panel and the coin door. 

Select the Switch Test by using any joystick to highlight the Switch 
Test option, then press any control panel button to activate the 

option. 

During the Switch Test, the top of the screen shows the locations 
of ttie control panel switches. The tX)ttonn of the screen shows the 
locations of the coin door switches. Press a control panel switch 
and the switch location, on the top of the screen, lights. Press a 
coin door switch and the switch location, on the bottom of the 
screen, lights. Release the switch and the screen returns to 
normaL 

Press the Start buttons together to return to the Diagnostic Menu. 



1-11 



DIP Switch Test 

The DIP Switch Test allows the operator to check the position of the 
two DIP Switches on the CPU Board. The operator can also change 
the setting of each position of each DIP Switch during this mode 

Use any joystick to select the DIP Switch Test and any control panel 
button to activate it. The screen displays their current settings 

To change a DIP Switch setting, press the switch to the desired 
setting, then check the screen to vehfy that the switch now shows 
the new setting. 

Press any control panel button to return to the Diagnostic Menu. 

DIP Switch 1 Settings Table 





SW 1 


SW2 


SW3 


SW4 


SW5 


SW6 


SW 7 


SW 8 


Violence On 


Oft^ 
On 










Blood in game 


Off* 
On 














Low Blow In game 




Off* 
On 


Off* 
On 










Attract Sounds On 




Ott* 
On 








Comic Offer On 














Dollar Bill Validator 

Not inst-alied 
Installed 


Off* 
On 




Not Used 














Off* 
On 


Off * ; 
On : 



DIP Switch 2 Settings Table 







SW1 


SW2 


SW3 


SW4 


SW5 


SW6 


SW7 


SW8 


Coinage 

DIP Switch 
CMOS 


Off* 
On 














Coin Settings 

USA 1 Ger 1 
USA 2 Ger 2 
USA 3 Ger 3 
USA 4 Ger 4 
USA ECA Ger ECA 
N/U N/U 
N/U N/U 
Free Play Free Play 


Fr 1 
Fr2 
Fr3 
Fr4 
Fr ECA 
N/U 
N,U 
Free Play 


OgOQOQOO 


OOOOOOOO 


Off* 

Oft 

Ott 

Off 

On 

On 

On 

On 




Off* 
Off 
On 
On 


Off* 
On 




Country 

USA 
German 
Frencht 
Not Used 










Ott* 
On 
Off 
On 




One Counter 
Two Counters 






Test Switch 

Game Mode 
Test Mode 


















Off ' 

On 



Indicates Factory Setting 

1-12 



CPU Board Test 

The CPU Board Test (much like the Start-up Test) allows the 
operator to check the RAMs and ROMs. 

Select the CPU Board Test with any joystick, then press any control 
panelbuttontoactivatetheautomatictestofthe CPU Board's RAMs 
and ROMs. 

When this test is activated a "rug" pattern appears on the screen. 
The screen then changes to show the layout of the RAMs and 
ROMs. A ROM or RAM location that is shown as black with a white 
outline is used and should turn either red or green. A ROM or RAM 
location that is shown as gray with a white outline is not used in this 
game. During the test ROMs or RAMs are good if they turn green 
and they are faulty if they turn red. 

The CPU Test pauses when a bad ROM or RAM is detected. Press 
any button to continue the test. 



Sound Board Test 

This test allows listening to some of the sounds that this game is 
capable of producing. 

Select the Sound Board Test with any joystick, then press any 
control panel button to activate it. The screen displays two test 
options. 

GENERAL TEST analyzes the sound circuitry. The screen shows 
a list of error codes. A successful test causes a single "tone" to 
sound. Detection of a fault causes a series of tones or no tone at 
at! to ^3und. 

PLAY SOUNDS tests synthesized & digitized sounds from the 
Sound Board. Advance to the next sound by pressing any action 
button. Press either Start button to repeat a sound. 

Select RETURN TO MAIN MENU or BACK TO DIAGNOSTIC 
MENU. Press any control panel button to activate your selection. 



GENERAL TEST 

PLAY SOUNDS 

BACK TO DIAGNOSTIC MENU 

RETURN to MAIN MENU 



SOUND TEST MENU 



1-13 



Monitor Patterns 

The Monitor Patterns Test provides a menu fortesting the monitor. 

Select the test with any joystick and activate with any control pane! 
button. Once in the Monitor Pattems Test, move any joystick to 
select a test option and press any control panel button to activate it. 
Press any control panel button again to retum to the Monitor 
Pattems Test menu. 



Siil(yrwitH ANY SUCK 

ACtlVftTE Wrm AMY BUTTON 



RED SCREEN 
GFtEEN SCREEN 

blue screen 
coMbars 
crosshatch patterns 

B ACK fi liAGNC^ 
RETURN TX*I«UN^»^^ 



MONITOR PATTERN MENU 



The RED, GREEN and BLUE SCREEN tests fill the screen with 

either red, green or blue. 

The COLOR BARS test fills the screen with several shades of 

colors to help with red, green and blue level adjustments. Each 

cok>r should appear sharp and clear 

The CROSSHATCH PATTERNS test fills the screen with a grid and 

a series of dots. The grid and the dots should be clear. The dots 

should appear round. 

If any of the Monitor Pattern Tests shows a need for adjustment use 
the proper white knobs on the Monitor Board. 

Use any joystick to select RETURN TO MAIN MENU or BACK TO 
DIAGNOSTIC MENU and activate with any control panel button. 



Burn-in Test 

The Burn-in Test continually repeats the CPU Board Test. Move 
any joystick to select the Bum-in Test, then press any control panel 
button to activate the test. When the Bum-in Test detects an error, 
the test stops and displays an error message on the screen. The 
second page of the Audit Table specifies the number of Bum-in 
cycles successfully completed. Use this test to find intemilttent 
CPU problems. 

To exit this test switch the game Oft then On again. 
1-14 



COIN BOOKKEEPING 

To enter the Coin Bookkeeping from the Main Menu. nrx)ve any 
joystick to select the Coin Bookkeeping option, then press any 
control panel button to activate it. 

The Coin Bookkeeping Table records the coinbox totals and game 
play counters. The left side of the table names the bookkeeping 
item and the right side shows the nurT4)er of coins, credits, or plays 
for each item. 

To exit Coin Bookkeeping, move any joystick to select RETURN 
TO MAIN MENU, then press any control panel button to activate 



LEFT SLOT COINS 


W::rS 


RIGHT SLOT COINS 


■mS-^:: 


THIRD SLOt COINS 


WS: 


FOURTH SLOT COINS 


ImM'. 


SERVICE CREbrrs 


l:'0Mi 


PAID CREDITS 


y:0M-' 


TOTALPLAYS'^::'!-:-' ■■:':;■::;, ,::;v::^^ 


§o--§y 




WK5RE DEt Aitib DATA 




RETURN to MAIN iMENU 









COIN BOOKKEEPING TABLE 



LEFT SLOT COINS 


W-rX, 


RIGHT SLOT COINS 


MM'-' 


THIRD SLOT COINS 


'YO'^M 


FOURTH SLOT COINS 





TOTAL COLLECTIONS 


■.'O, ■;:::: 


■ 


CLEAR COIN METERS 
RETURN TO MAIN MENU 







TOTAL COLLECTION TABLE 



1-15 



GAME AUDITS 

To enter Game Audits from the Main Menu, move any joystick to 
select the Game Audits option, then press any control panel button 
to activate it. To advance to the next (or return to the previous) page 
ot the Game Audit Table, move any joystick to select either **Next 
Audit Page" or "Previous Audit Page", then press any control panel 
button to change the page. 

The Game Audits Table records the game play statistics. The left 
side ot the table names the Audit item the right side shows the 
amount of play. 



HOURS GAME WAS ON 
HOURS PLAYED WITH 1 PLAYER 
HOURS PLAYED WITH 2 PLAYERS 
TOTALPLAYS 

1 PLAYER CONTINUES TAKEN 

2 PLAYER CONTINUES TAKEN 



BURN-IN LOOPS SUCCESSFULLY COMPLETED 



NEXT AUDIT PAGE 
RETURN TO MAIN MENU 



PAGE 1 OF AUDIT TABLE 



RUNG LAO CHOSEN 
LIU KANG CHOSEN 
CAGE CHOSEN 
BARAKA CHOSEN 
KITATA CHOSEN 
MILEENA CHOSEN 
SHANG TSUNG CHOSEN 
RAIDEN CHOSEN 
SUB-ZERO CHOSEN 
REPTILE CHOSEN 
SCORPION CHOSEN 
JAX CHOSEN 


















PREVIOUS AUDIT PAGE 
RETURN TO MAIN MENU 



PAGE 2 OF AUDIT TABLE 

To exit the Game Audit Table, move any joystick to select RETURN 
TO MAIN MENU, then press any control panel button to activate 
your selection. 



1-16 



GAME ADJUSTMENTS 

Move any joystick to select the Game Adjustment option on the 
Main Menu, then press any control panel button to activate it. 

The Game Adjustments Menu allowsthe owner/operatorto change 
the Game Pricing and Game Difficulty. 

The Game Adjustments Menu offers several options. Each option 
has several choices. Move any joystick to select an option, then 
press any control panel button to activate that option. The next 
menu screen provides a setting choice. Move any joystick to 
modify the setting value, then press any control panel button to lock 
in the new value and retum to the Adjustment Menu. Move the 
joystick up to increase the setting value, move the joystick down 
decrease the setting value. 

To exit the Adjustments Menu, use any joystick to select RETURN 
TO MAIN MENU, then use any control panel button to activate your 
selection. 



SELECT WITH ANY STICK 
PRESS ANY BUTTON TO MODIFY 



RETURN TO MAIN MENU 
STANDARD PRICING 
CUSTOM PRICING 
FREEPLAY 

COMPUTER DIFFICULTY 
WINNING STREAK RESET 
RETURN TO MAIN MENU 



Note 

Game Adjustments are explained in 
more detail on the following page- 
Adjustment values set by Dl P Switch, 
override adjustment values set by 
the menu system. 



GAME ADJUSTMENT MENU 



1-17 



Game Adjustments 



Standard Pricing 

Standard Pricing allows the operator to choose any of the "Stan- 
dard" selections for the Standard Pricing Table. See page 1-19. 

Modify the setting value with any joystick. Press any control panel 
button to lock in the new value and return to the Adjustment Menu. 

Custom Pricing 

Custom Pricing allows the operator to install pricing other than that 
of the Standard Pricing Table. Custom Pricing also allows the 
operator to select the maximum amount of credits per game, the 
amount of credits required to start a game, and the amount or 
credits required to continue a game. This option is being adjusted 
from the Dip Switch Settings, in order to use custom pricing, switch 
#1 of DIP Switch Bank #2 must be set to on. See page 1-20. 

Modify the setting value with any joystick. Press any control panel 
button to lock in a new value and return to the Adjustment Menu. 

Free Piay 

This option selects free play. The setting choices for this adjust- 
ment are: 

- No (factory) 

-Yes 

Computer Difficulty 

This option determines the difficulty level of game play. The setting 
choices for this adjustment are: 

-1 (Extra Easy) 

-2 (Easy) 

-3 (Medium; factory) 

-4 (Hard) 

-5 (Extra Hard) 



Winning Streak Reset 

This option resets the highest scores after a selected amount of 
games are played. The setting choices for this adjustment are: 

- Reset every 5,000 games. 

- Reset every 10, 000 games (factory). 

- Reset every 15, 000 games. 

- Do Not Reset. 



1-18 





Standard Pricing Table 






Name 


Sflttings 
Cradft/Coin 


L«ft Chute 


Comer Chute 


Right Chute 


Fourth Chute 


USA1 
USA 2 
USA 3 
USA 4 
USA 5 
USA 6 
USA 7 
USA 8 
USA ECA 


1 /25c {2 to Start; 2 to Continue) 
1/25C {2 to Start; 1 to Continue) 
1 /25C (1 to Start; 1 to Continue) 
1/50C. 3/$1 .00 (1 to Start; 1 to Continue) 
1 /50C. 4/$1 .00 (2 to Start; 1 to Continue) 
1/50C (1 to Start; 1 to Continue) 
1/50«, 3/$1.00 (1 to Stan; 1 to Continue) 
1 /50c. 4/$1 .00 {2 to Stan; 2 to Continue) 
1/25C, 4/$1.00 (2 to Start; 2 to Continue) 


25C 
25C 
25C 

25C 
25C 
25C 
26C 
25C 
$1.00 


$1.00 

$1.00 
$1.00 
$1.00 
$1.00 
$1.00 
$1.00 
$1.00 
IOC 


25C 
25C 
25C 
25C 
25C 
25C 
25C 
25c 
25$ 


5c 


1 German 1 
German 2 
German 3 
German 4 
German 6 
German ECA 


1/1DM. 6/5DM 
1/1DM. 7/5DM 
1/1DM, 8/5DM 
1/1DM, 5/5DM 
1/1DM,6/5DM 
1/1DM,2/2DM,6/5DM 


1DM 
1DM 
1DM 
1DM 
1DM 
5DM 


1DM 


5DM 
5DM 
5DM 
50M 
5DM 
2DM 




France 1 
France 2 
France 3 
France 4 
Frances 
Frances 
France? 
France 8 
Frances 
France 10 
France 11 
France 12 
France ECA 


2/5F, 5/1 OF 
2/5F, 4/10F 
1/5F, 3/10F 
1/5F, 2/10F 

2/5F,5/10F, 11/2x1 OF 
2/5F, 4/1 OF, 9/2x1 OF 
1/5F, 3/1 OF, 7/2x1 OF 
1/5F, 2/1 OF, 5/2x1 OF 
1/3X1F, 2/5F 
1/2X1F, 3«F 
1/3x1F.2/5F.5/2x5F 
1/2x1F,3/5F, 7/2X5F 
1/3X1F,2«F,5/2X5F 


5F 
5F 

5F 
5F 
5F 
5F 
5F 
5F 
IF 
IF 
1F 
IF 
IF 


10F 


10F 

10F 

10F 

10F 

10F 

10F 

10F 

10F 

5F 

5F 

5F 

5F 

5F 






1/2x25C,3/$1.00 


25C 




$1.00 * 




Swiss 1 
Swiss 2 

Swiss 3 


1/1F.6/5F 
1/1F. 7/5F 
1/1F.8/5F 


IF 

IF 
1F 




5F 
5F 
5F 




Italy 


1^00 lire 


500 lire 




500 lire 




UK1 

UK 2 

UK ECA 

UK Eiec w^CU 


1/20P,3/50P 
2/20P, 5/50P 

1/20P,3/S0P, 7^1.00 
1/30P. 2/50P.4/ei.0a 


20P 
20P 

£1.00 
£1.00 


20P 


SOP 
SOP 
SOP 

ecu 


10P 


Sfjaim 

Spain 2 


1 /1 00 peseta, 6/500 peseta 
1/100 peseta. 5/500 peseta 


100 peseta 
100 peseta 




500 peseia 
500 peseta 




Australia 1 
Australia 2 


1/3X20C, 2/$1.00 
1/5X20C. 1/$1.00 


20C 
20C 




$1.00 
$1.00 




Japan 1 
Japan 2 


1/1 00 yen 
2/1 00 yen 


100 yen 
100 yen 




100 yen 
100 yen 




Austria 1 
Austria 2 


1/5 schilling. 2/10 schilling 
1/2x5 schilling, 3/2x10 schilling 


5 schilling 
5 schilling 




10 schilling 
10 schilling 




Belgium 1 
Belgium 2 
Belgium 3 
Belgium ECA 


I^OF 
3/20F 
2/20F 

1/20F 


20F 
20F 

20F 
50F 


5F 


20F 
20F 
20F 
20F 




Sweden 


1/3x1 krona, 2/5 krone 


1 krona 




5 krona 




New Zealand 1 
New Zealand 2 


1/3X20C 
1/2 X 20c 


20C 
20C 




20C 
20C 




Netherlands 


1/lHFi.3/2.5HFI 


1HFI 




2.5HF! 




Finland 


1/1 markka 


1 markka 




1 markka 




N<Hv^ 


1/2x1 krone, 3^ x 1 krone 


1 krone 




1 krone 




D-mark 


1/2x1 krone. 3/5 krone, 7/2 x 5 krone 


1 krone 




5 krone 




Anlilli^ 


1/250, 4/1 guilder 


25C 




1 guilder 




Hung^ 

1 


1/2 X 10 forim. 3/2x20 forint 


10 forint 




20 forint 





If option desired is not shown above, use Custom pricing. 

1-19 



Custom Pricing 



SELECT WITH ANY STICK 
PRESS ANY BUTTON TO MODIFY 



RETURN TO ADJ. MENU 


(1) LEFT CHUTE UNITS 


(1)«IGHt CHUTE UNITS 


(1) trtlRD CHUTE UNITS 


(1) FOURTH CHUTE UNITS 


(2) UNITS/CREDITS 


(3) UNITS/BONUS 


(4) MINIMUM UNITS REQUIRED 


(5) CREDITS TO START 


^^^^^^^^^^^^ W^ 


P)<iOINS PER DOLLAR 


MAXIMUM CREDITS 


RETURN TO ADJ. MENU 



(1 ) Coins inserted accumulate units. This adjustment specties 
the number of units given for each coin in the fourth chute 
(see "units/credit"). 

(2) This is the number of coin units required to buy one credit, 

(3) One bonus credit is awarded after this many coin units have 
accumulated- 

(4) No credits will be awarded until this many coin units have 
accumulated. 

(5) Each player needs this many credits to begin a game. 

(6) Each player needs this many credits to continue a game. 

(7) The detailed bookkeeping screen shows total collections 
based on this many coins per dollar. (Set to zero to disable 
the display of money totals.) 

(8) This is the limit for the credits counter. Additional coins 
inserted will be lost (factory setting: 30). 



1-20 



UTILITIES 

Move any joystick to select the Utilities option on the Main Menu, 
then press any control panel button to activate it. 

The Utilities Menu allows the owner/operator to clear the game's 
bookkeeping menfx>ry and to install a custom message. 



SEliECt WITH ANY STICK 
A0ttVATE ?^ 



CLEAR COIN GGUNTiB^ 

T<il^AR:idAMl:iHRrT||:K^^^ 

■RE§iT:;;HiaH:::SCJOfiE 

■;i)iPAuiJ::|§^|s|i«ljf$:; 

BimRNTOIp 



UTILITIES MENU 



Move any joystick to select an item from the Utilities Menu, then 
press any control panel txitton to activate that item. After an Item 
has been activated, you are given the option of resetting it or not. 

For example: 



CLEAR COIN COUNTERS ? 
ARE YOU SURE ? 




YES 




NO 









Move any joystick to choose YES or NO, then press any control 
panel button to lock in your choice and to return tothe Utilities Menu. 

To exit the Utilities Menu, rrksve any joystick to select RETURN TO 
MAIN MENU, then press any control panel button to activate your 
sel^^tion. 



1-21 



VOLUME ADJUST 

Move any joystick to select the Volume Adjust option on the Main 
Menu, then press any control panel button to activate it. 

The Volume Adjust allows the operator to control the audio level of 
the game. 

Use any joystick, or the volume buttons, to adjust the volume to the 
desired level. The scale on the screen shows the volume level. 




Press any button to return to the Main Menu. 



1-22 



Troubleshooting 



Problem 



Possible Solution 



No Picture or Distorted Picture. 



Turn game On and nothing happens. 



Check for faulty video board or monitor. Check for disconnected 
video signal cable. 

Check line fuse. Check for +5Vdc at pins C, D, 3, and 4 of the 
JAMMA Connector. 



No sound. 



No General Illumination. 

Move joystick and the screen player 
does not move. 



Press Start Button and nothing hap- 
pens. 



Press any control panel button and 
screen player does not move. 



No credit given when coins are in- 
serted. 



Check the speaker and speaker connection to pins L and 1 on the 
JAMMA Connector. Check volume control setting. Check for +1 2V 
dc at pins F and 6 on the JAMMA Connector. Check intertx>ard 
wiring from CPU Board to the Sound Board. Also, check for -5V. 

Check the 1A., S.B. fuse. 

Check for open wires between the joystick and CPU Board. Check 
for contamination on joystick switch contacts and CPU Board pins. 
Check for proper ground. 

Check for open wires between the button and CPU Board. Check 
Jor contamination on CPU Board pins or the button switch blade 
contacts. Check for proper ground. 

Check for open wires between the button and CPU Board. Check 
for contamination on CPU Board pins or the button switch blade 
contacts. Check for proper ground- 
Check DIP switch coin setting. Check for contamination on coin 
switch contacts. Checkforanopenwire between CoinSwitchI and 
pin 1 6 on the JAMMA Connector or Coin Switch 2 and pin T of the 
JAMMA Connector. 



Too many creditsfor number of coins 
inserted. 



Check Game Pricing setting. Check for a short between pins T & 1 6 
on the JAMMA Connector. 



Game stays in test mode. 



Check that the test switch on the DIP Switch is set to Off. 



1-23 



NOTES 



1-24 



MORTAL KOMBAT II 



SECTION 

two 



Parts 



2-1 



Cabinet Hardware 



Rear Door Assembly 


A-1 6472-1 


Lock Retainer Plate 


01-7264 


Upper Door Lack Cam 


01-8989 


Lock Plate 


01-11285 


Door Bracket 


01-11291 


20" Verrt Hole Cover 


03-7602 


Door Cam Lock 


20-6542-TB 


Cabinet Assembly 


A-1 6971 -40029 


Leg Leveler Plate 


01-9155 


Shaft Caster 


02-4404 


Leg Adjuster, 3.0" 


08-7377 


Caster Wheel 


20-9627 


Power Switch Plate Assembly 


A-1 5924 


Power Switch 


5640-13250-00 


Bezel & Instruction Card Set 


A-1 7454-1 


25" CRT Bezel 


03-8497 


Instruction Card 


31-1834 


Coin Door Assembly 


09-50000-33 


Bill Validator Cable 


H- 17438-2 


Coin Meter with Diode 


5580-13476-00 


Glass Retainer Bracket 


01-9607 


20" Vent Hole Cover 


03-7602 


Lamp Lock 


03-8327 


Glass Edge Channel 


03-8358 


Clear Glass 


08-7456-4 


Clear Glass 


08-7456-10 


TAG Special Wrench 


16-9074 


Toggle Latch 


20-9347 


Long Arm Key T-20 


20-9620 


#555 Bulb, 6.3V 


24-8768 


Marquee 


31-1830 


Marquee Retainer 


03-8252-2 



PC Boards 

Always Replace PC Boards Exactly As Shown On Paae 3-38. 



Electronic Rack 

Power Supply 

T-Unit 2 CPU w/ Meniory Expansion 

DCS Sound Board 



A- 17296^2 
A-15202-1 
A-17266-4002b 
A-17319-40029 



2-2 



Control Panel 



Housing & Control Panel Assembly 
Control Panel Assembly 
Plate 

Control Panel Cable 
Security Latch Bracket 
Con. Panel Latch Bri<t. 
Clear Overiay 
Red Pushbutton 
White Pushbutton 
Blue Pushtxjtton 
8-way Joystick 
Screened Overlay 

Housing w/hinge 

Toggle Latch 



A-1 7293-2 

A-1 7294-40029 

A-1 7430 

H-1 7295-2 

01-11955 

01-11996 

03-9011 

20-9687-1 

20-9687-2 

20-9687-3 

20-9694-1 

31-1828 

A-17429-40029 

20-9347 



Fluorescent Lamp Assembly 



Fluorescent Housing & Bracket 


A-1 5890 


Fluorescent Lamp Cable 


H-1 6303 


Starter 


20-8748-1 


Ballast 


20-8749-8 


Lamp HokJers 


20-9788 


Starter Socket 


20-9789 


18" Fluorescent Bulb, 15W 


24-8809 



Speakers 



Speaker & Cap Assembly 
Speaker Cable 
Piezo Speaker Cable 
Speaker Grille 

Cap. lOpJ, non-pol, 50V,20% 
Tweeter Speaker, 4Q, 15W 
6" Speaker, 4Q, 25W 



A-1 4968 

H-1 7352 

H-1 7433 

01-11859 

$045-12914-00 

5555-12924-00 

5555-12929-00 



Transformer Assembly 



Power Pack Assembly 

Power Pack Chassis Assy 
Line Cord Assembly 
Power Pack Jumper Cable 
Transformer Jumper Cable 
Line Filter Jumper Cable 
G.I. Jumper Cable 
Varistor. 130V, 10J 
Une Filter, 5 Amp 
Power Transformer 
Fuse. SB, 1A. 250V 
Fuse, SB, 3A, 250V 
Fuse Holder, Panel 



A-1 591 6 
A-1 591 5 
A-1 5921 
H-1 3265 
H-1 3378 
H-1 5922 
H-1 5945 
5017-09044-00 
5102-10310-00 
5610-13326-00 
5731-06569-00 
5731-10356-00 
5733-12869-00 

2-3 



Cables 



Power Pack Jumper 
Transformer Jumper 
AC "Y" Cable 
Switch Power Cable 
Line Fitter Jumper Cable 
G.I. Jumper Cable 
Fluorescent Lamp Cable 
Dixie Narco Cable 
Control Panel Cable 
Main Hamess Cable 
Speaker Cable 
Piezo Cable 
Bill Validator Cable 
Sound Power Speaker Cable 
Line Voltage Cable 
20-pin Ribbon Cable 



H-13265 
H-13378 
H-14004 
H-15203 
H-15922 
H-15945 
H-16303 
H-17019 
H-1 7295-2 
H-1 7297-2 
H-1 7352 
H-1 7433 
H-1 7438-2 
H-1 7442-2 
H-1 7507-2 
5795-10937-18 



Monitor 



Monitor Support Bracket 
25" Monitor 



01-10819 
5675-12787-04 



Manuals 



Instaiction Manual 

DBV Installation Instructions 



16-40029-101 
16-9637 



2-4 



A-1 5202-1 
Power Supply Switcher Assembly 



Part Number 

H-15203 
01-10500 
01-10573 
20-9920 



Description 

Switch Power Cable 

Mounting Bracket 

Shield 

P/S Switcher Supply 



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ID C 



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GREEN'YELIOW 



BLACK 



ORANGE ( + 12V) 



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Q 


> 


> 


H" 


^ 


o 
< 


















o 


O 


O 


o 


o 


o 


o 


o 









2-5 



A-1 7265-40029 
CPU Board Assembly 




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A-1 7265-40029 
CPU Board Parts 



Part Number 



5434-12255-00 
5370-12602-00 
5340-12^8-00 
5340-12959-00 
5340-13020-00 
5340-12558-00 
5340-13322-00 
5283-1 CS51 -00 
5283-10552-00 
5281-09215-00 
5280-09309-00 
5283-12488-00 
5281-09500-00 
532M 3466-00 
5281-09737-00 
5281-09745-00 
5281-13438-00 
5281-09733-00 
5320-13437-00 
5283-12890-00 
5281-09867-00 
5320-13436-00 
5317-12208-00 



5283-12889^0 
5283-13319-00 
5283-13320-00 
5281-09486-00 



5317-12211-00 
5315-13435-00 

5281-1^87-00 

5521-13424-03 
552 VI 3424-01 
5645-09025-00 
5010-13364-00 



5010-13363-00 



5010-13372-00 
5010-13371-00 
5010-13366-00 



5010-13361-00 
5010-13362-00 
5010-13368-00 
5010-13365-00 

^10-13369-00 
5010-13370^0 
5019-09362-00 



5048-110S)-00 
5048-13375-00 



S048-11(K31-00 



Part 
Designator 

UH6 

UE1 

UE22, UF22, UF23 

UE21,UF20. UF21 

UJ4, UJ5, UJ6, UJ7 

UJ11 

UA8, UC8 

UG8 

UD6 

UD8 

UA4 

UG6 

UD20 

UD21 

UD5 

UH8 

UH7 

UE2 

U022 

UB24, UD23 

UG9 

UB18,UB19 

UB6.UC6.UC11. 

UC12,UC13.UC14. 

UE15,UE16,UF15. 

UF16. UH9,UH13, 

UJ8,UJ13 

UA24, UD24 

UD7 

UB9,UF9,UF18.UG10 

UA9. UA10.U85,UB10, 

UC5.UC9,UC10.UC15, 

UC16,UE17. UE20, UF19, 

UG13 

UB4, UC4 

UA3,UB3. UC3,UE3. 

UF3. UG3 

UE9, UH3. UJ3 

UE19 

UD18 

SW1,SW2 

R70-R77, R79, R106, 

R108-R117, R140-R147. 

R149. R150 

R24. R69, R82-R97, 

R119.R128.R137. 

R148. R151.R171 

R81 

R62, R63. R66. R67 

R45-R51,R54, R57, 

R58, R98-R105, 

R118, R120-R127. 

R129-R136, R172 

R13. R14. R19 

R12. R15. R20 

R11,R16. R21 

R53.R107.R138.R139. 

R152, R157. R165, R166 

R10, R17, R22 

R9. R18. R23 

RN1-RN3, RN6. 

RN7,RN9-RN12. 

RN14-RN18,RN100 

C165 

C54-C60, C67, C68 

C71.C72,C103-C112. 

C127-C139.C155-C162, 

01 71 -01 78 

087, 089 



Description 



10. MAX691 
10, ULN2064 
IC, 26LS31 
to. 26LS32A 
10.440256 
10, 5565 
10. 502568 
10. 74F0O 
10. 74F04 
10, 74LS04 
10. 7407 
10, 74F08 
IC, 74LS32 
10, 74AC74 
10, 74LS86 
10. 74LS138 
10, 74LS155A 
I0.74LS174 
10, 74ACTQ244 
10. 74F244 
10. 74LS244 
10. 74ACTQ245 
10. 74ALS245 



10. 74F245 
10. 74F253 
10. 74F373 
lO. 74LS374 



lO. 74ALS541 
10, 74HCT541 

74LS541 

8MHz Oscillator 

50MHz Oscillator 

DIP, 8-switch 

33 Q Res. 5%, 1/8W 



100 il Res. 5%. 1/8W 



220 n Res. 5%. 1/8W 
330 n Res. 5%. 1/8W 
470 ti Res. 5%. 1/8W 



IK Q Res. 2%, 1/8W 
2KQRes. 2%, 1/8W 
3.9KnRes.5%. 1/8W 
4.7KnRes. 5%. 1/8W 

8.2K Q Res. 5%, 1/8W 
l5KQRes.5%, 1/8W 
4.7KnResStP.5%,1/8W 



470pFOap., 10% 
lOOpFCap.,10% 



.001 uF Cap., 10% 



Notes: 1 . See Section 3 For Schematic; .2 ' = Not for individual sale. 



Part Number 



5043-08980-00 



504308996-00 
5040-09343-00 



5671-13732-00 
5551-09822-00 
5880-11056-00 
5881-12315-00 
5700-09915-00 
5700-12047-00 
5700-12088-00 



5700-12253-00 
5700-12424-00 
5791-12461-05 
5791-12461-06 
5791-12461-10 
5791-12461-15 
5791-10862-07 
5791-10862-09 
5791-09437-00 
5019-09669-00 
5010-13472-00 
5010-13473-00 
5010-13474-00 
5641-12551-00 
5283-12489-00 
5796-13836-00 
5010-09534^0 

5400-12220-00 
A-1 6217 
5410-13816-00 
A-1 7480 

A-5343-40029-18 
A-5343-40029-1 
A-5343-40029-5 
A-5343-40029-9 
A-5343-40029-1 3 
A-5343-40029 3 
A-5343-40029-7 
A-5343-40029- 11 
A-5343-40029- 15 
A-5343-40029- 17 
A-5343-40029-2 
A-5343-40029-6 
A-5343-40029- 10 
A-5343-40029-1 4 
A-5343-40029-4 
A-5343-40029-8 
A-5343-40029- 12 
A-5343-40029- 16 
5410-12862-00 
5340-13321-00 



Part 
Designator 

C1-C4.09. 010, 032- 

035.. 044 046, 051 053, 

062-065, 076-086, 090- 

095,097-0101.0117, 

0119. 0121-0126. 0140, 

0142 0154,0163,0164, 

C166-C170. 0180-0189. 

C191 0194.0199-0213. 

ClOOO 

05-08,047-050.0195- 

C198.C1001 C1003 

011,066,088,096, 

0102,0115.0116. 

0118,0120.0141, 

0179, C190, 0214 

DS2, DS3 

L2 

B1 

B1 

UF17 

UE8 

UG12. UG14,UG16-UG20, 

UG22.UG23,UJ12.UJ14, 

UJ16-UJ20, UJ22.UJ23 

UB21 

UF5 

P4 

Pi 7 

P16 

P5 

P7 

P3 

Pi 2 

RN4, RN5. RN13 

J100, J101 

R155 

R158, R167-R170 

Si 

UG7 

P14,P15 

J18, J19. J22,J24,J28, 

R154 

UB21 

UE8 

UF5 

UF17 

UG12 

UG14 

UG16 

UG17 

UG18 

UG19 

UG20 

UG22 

UG23 

UJ12 

UJ14 

UJ16 

UJ17 

UJ18 

UJ19 

UJ20 

UJ22 

UJ23 

UE13 

UA11-UA14,UB11-UB14 



Description 



,01uFCap.. 



.luFCap., 20% 
10uFCap.,20V 



LED. Red 
4.7uHCoil. 3.0A 
Battery, Lithium 3.0V 
Battery Holder 
20- pin Socket 
24-pin Socket 
32-pin Socket 



68- pin Socket 
84-pin Socket 
5-pin Header 
6-pin Header 
10- pin Header 
15-pin Header 
7-pin Header 
9-pin Header 
20-ptn Header 
iKaRes. 5%. 1/8W 
47 n Res. 5%, 1/8W 
39 a Res. 5%. 1/8W 
68 a Res. 5%, 1/8W 
Sw-Push Button 
10, 74F32 
60-pin Connector 
U Res. Jumper 

IO,TMS34010-50 

10, 20L8 

10, 1020A-1 

10, 16L8 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

EPROM 

10. DMA2 

10. 48121. SOnsec 



2-7 



A-1 7264-40029 
Memory Expansion Board Assembly 




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o o 

o o 

o o 

o o 

o o 

o o 

o o 

o o 

o o 

o o 

o o 

O Q 

o o 

o o 

O D 

o o 

o o 

o o 

o o 

o o 

o <» 

o o 

o o 

o o 

o o 

o o 

o o 

D O 

o o 



2-8 



A-1 7264-40029 
Memory Expansion Board Parts 



Part Number 


Part 
Designator 


Description 


5043-08980-00 


C1-C12.C15-C32 


Ol^fCap.SOV 


5040-09343-00 


C13, C14. C33. C34 


lO^ifCap. 16V 


5010-13365-00 


R1,R6 


4.7KaRes. 1/8W. 5% 


5010-13363-00 


R2-R5 


lOOURes. 1/8W,5% 


5019-09367-00 


RP3-RP7 


4.7nSIPRes.9R. 10 pin 


5320-13437-00 


U3-U5 


IC. 74ACTQ244 


5700 12088-00 


U6-U21 


32-pin Socket, .600 


5796-13837-00 


P14, P15 


60-pin Connector Header 


A-5343-40029-19 


U8 


EPROM 


A-5343-40029-20 


U9 


EPROM 


A-5343-40029-21 


U6 


EPROM 


A-5343-40029-22 


U7 


EPROM 


A-5343-40029-23 


U11 


EPROM 


A-5343-40029-24 


U10 


EPROM 


A-5343-40029-25 


U13 


EPROM 


A-5343-40029-26 


U12 


EPROM 



2-9 



A-1 731 9-40029 
Sound Board Assembly 



on, 



-CS> 



■CL- 



o 



m 



cy: „ 



"L—J; " uif— ^j» 



U15 rui run 



U^8 



r 2 



d) 



■BH- 



uw^ 



«^ U17 :®; u« ^ 



U13J 



-^ -(Bl- -[S- 



uzi 



n-n 



5 '®- -C®- 



tm 



- fgn - 



•(iS)- <S>- 



-CID- -CU- 



U25 



s 


1 


Wn. 


118 ' 


-wO- 


117- 


^2> 


fiS ■ 


^Sr 


Iff - 


1114 - ^P&' 


m m 


iS ' 


M - 


m 


"W ' 


It/> 


tlO ' 


^ : 


W- 


^t4> 


W ■ 


i ■ 


i' 





rvn ^ ''^ 



tD 



-i -db- ^ 






CtOQ 



U17 

n-n 



U34 



Ml C58 



OR 

V-/ -I f. C5» 



»2l 



J J 

4 P CM 




U2» 



+ C2 
+ CI 



- 'V 'V + 



3^ 

UJ 



M 



^ 



U3: 



u» 






•@)- '®- 



{ED- 



y2i 



C120 



U30 



rtn 



un 



UJft U35 



U24 



U23 _ U22 






-(B^^ 






JZ i1 

ua -d>u7 



'iBJ)- ^<B^ 






C5 W 



^ <S)- 



IMF 



2-10 



A-1 731 9-40029 
Sound Board Parts 



Part Numbor 


Part 
Dttsignator 


Description 


Part Numbsr 


Part 
Designator 


Description 








5280-08974-00 


U29 


10.7406 


20-9915 


J5,J8,J10,J13 


Wire Insulated Jumper 


5281-09486-00 


U19 


IC. 74LS374 


5010-09534-00 


J1,J4.J6,J7,J15 


OQRes., 1/4W 


5281-09487-00 


U18 


10, 74LS74 


5010-13363-00 


R45, R48. R49. R51 , 


lOOnRes., 5% 


5283-10551-00 


U30 


IC. 74F00 




R57-R60 




5311-10948-00 


U11 


10. 74HC138 


5010-13365-00 


R21-R23. R25-R29, 


4.7KaRes.,5% 


5311-12043-00 


U35, U36 


10. 74HC174 




R31.R32, R50, R53, 




5311-12287-00 


U21-U23 


IC, 74HC541 




R55, R56. R73-R75 




5311-12538-00 


U38 


IC, 74HC14 


5010-13366-00 


R4 


470n Res., 5% 


5320-13436-00 


U24 


IC, 74ACTQ245 


5010-13371-00 


R52 


330a Res.. 5% 


5340-12958-00 


U25-U27 


IC, 26LS31 


5010-13372-00 


R47 


220n Res.. 5% 


5340-12959-00 


U12-U14 


IC, 26LS32A 


5010-13472-00 


R5-R19 


47iJ Res., 5% 


5340-13304-00 


U32-U34 


IC. SRAM.2Kx8 


5010-13361-00 


R1 


IKQRgs., 1/8W, 2% 


5370-12730-00 


U37 


IC,TL084 


5013-13842-00 


R33-R44 


6.19KnRes., 1% 


5370-13308-00 


U20 


(C. MB3731 SIP 


5010-13841-00 


R24 


47KQ Res., 5%, 200V 


5371-13299-00 


U16 


IC,AD1851 


5010-13844-00 


R3. R20 


100KnRes..5%, 200V 


5520-13301-00 


Y2 


10MHz Crystal 


5010-13858-00 


R2 


820QRes.,1/8W.5% 


5551-09822-00 


L3 


4.7jiH Inductor 


5010-13370-00 


R46 


15KnRes., 1/8W. 5% 


5556-12513-00 


L1,L2 


Ferrite Bead 


5040-09332-00 


C2 


47fif Cap., ±20%, Axial 


5671-13732-00 


DSI 


Display LED. Red 


5040-0^43-00 


C1,C2,C4-C7, 


lOfif Cap., ±20%, Axial 


5700-12088-00 


U2-U9 


3^-pin Socket 




C10,C100,C106. 




5700-12253-00 


U1 


68- pin Socket 




C107,C120 




5700-12047-00 


U17 


24-pin Socket 


5043-08980-00 


C39-C45 


.01 jif Cap., +60%/-20%, Axial 


5791-09437-00 


P4 


100010x2 


5043-08996-00 


C3, C52-C57, 


-l|ifCap-, ±20%, Axial 


5791-10862-02 


P6.P7 


2HStrSqPin.156 




C61-C61.C69-C99, 




5791-10862-05 


P3 


5HStrSqPin.156 




C121,C122 




5791-10862-09 


PI 


9HStrSqPin.156 


5045-12926-00 


C58-C60 


.IjifCap., ±10%, Axial Film 


5400-13298-00 


U1 


IO.ADSP2105PLOC 


5048-11028-00 


C27, C28 


22pfCap., ±20%, Axial 


A-1 7481 


U17 


!C, PLDGAL20V8.25ns 


5048-13375-00 


C11-C26 


lOOpf Cap., ±20%, Axial 


A-5343-40029-35 


U2 


EPROM 


5048-13608-00 


C51 


6800pfCap.,5%.Axial 


A-5343-40029-36 


U3 


EPROM 


5048-13609-00 


C48-C50 


3900pfCap.,5%,Axial 


A-5354-40029-37 


U4 


EPROM 


5048-13610-00 


C35~C38 


lOOOpf Cap.. ±20%, Axial 


A-5343-40029-38 


U5 


EPROM 


5048-13611-00 


C101-C104 


680pf Cap., ±20%. Axial 


A-5343-40029-39 


US 


EPROM 


5070-08919-00 


D5 


Diode. 1N41 48 


A-5343-40029-40 


U7 


EPROM 


01-10516 




Heat Sink 









2-11 



NOTES 



2-12 



MORTAL KOMBAT II 



SECTION 

three 



Schematics and Wiring Diagrams 



3-1 



JAMMA Chart 



Function 


Wire Color 


Pin 

1 


Pin 

A 


Wire Color 

Black 


Function 

Ofound 




Ground 


Black 


1 


Ground 


Black 


2 


B 


Black 


Geo u [id 


+5 Volts DC 


Red 


3 


C 


Red 


4 Jj Votls DC 


+5 Volts DC 


Red 


4 _ 


D _ 


Red 


. f5 Votls DC_ 

5 Volts DC 


-5 Volts DC 


Yellow 


5 


E 


Yellow 


+12 Volts DC 


Oranae 


6 


F 


Oranae 


+12 Volts DC 




Key 


7 


H 


Key 




Meter 1 


Brown-Red , „ 


8 


J 


Brown 
N/C 


Meter 2 







N/C 


g 


K 


Speaker (+1 


Red-Grav 


10 


L 


Brown-Grav 


SoeakerM 1 




N/C 


11 


M 


N/C 




— 


Video Red 


Red 


12 


N 


Green 


Video Green 


Video Blue 


Brown 


13 


P 


White 


Vid^q Sync 


Video Ground 


Shield 


14 


R 


White-Gray 


Sen^ice Switch 


Test Switch 


Black-Blue 


15 


s 


Black-Green 


Tilt Switch 


Coin 1 


Black-Brown 


16 


T 


Black-Red 


Coin 2 


Start 1 


White 


17 


U 


Violet-White 


start 2 


1 Up 


White-Black 


18 


V 


Violet-Black 


2 Up 


1 Down 


White-Brown 


19 


w 


Vioiet-Brown 


2 Down 


1 Left 


White-Red 


20 


X 


Violet-Red 


2 Left 


1 Right 


White-Orange 


21 


Y 


Violet-Orange 


2 Right 


1 Hiqh Punch 


White-Yellow 


22 


z 


Violet-Yellow 


2 Hiqh Punch 


1 Block 


White-Green 


23 


a 




2 Block 


1 Hiqh Kick 


White-Blue 


24 


b 


Violet-Blue 


2 High Kick 


N/C 


White-Violet 


25 


c 


Violet 


N/C 




N/C 


26 


d 


N/C 




— 




N/C 


27 
28 


e 

f 


N/C 




Ground 


Black 


Black 


Ground 



CPU BOARD 
A-1 7266^0029 



P12 

RIBBON CABLE 

TOP4 0N 

SOUND BOARD 



O 
> 



P13 
«OTUS£0 



Pi1 

NOT USED 



P10 

NOT USED 



NOT USED 



P19 

NOT USED 



PT 

NOT USED 




Interboard Wiring Diagram 



REtKiRAY 



tSPSAKER 



SUCK 



Sf»UN5 



,REO 



ORANGE 



KEY 



il2«_ 



BLACK-YELLOW COtN 4 



M/C 



RED 



^SV 



W 



m 



•isREEN ^vocawr ~ 



TRT 
"WET 






ZMZZ 



BLUE-WHITE 



HTAEL, 



BLUE-BLACK 
BLUE-BROWN 36 6WN • 
BLUE-RED 3LEF' 

6LDE-0RANGE af — 



BLUE-VIOLET 3 




BLUE-VELLOW — 3 SW TCH A 
BLUE^GREEN "fsw TCH B 




gRAV-SREgN- 



GHAV BLUb i SWITCHTT" 

H'C 



♦SPEAKER 


RED-GRAY 


-SPEAKER BF 


^OWN-GRAY 
ORANGE 
ORANGE 


+ 12V 


-5V 
^GROUND— 


KEY 

YEaow 

BLACK 


+5V 


RtU 
BLACK" 


GROUND 



SOUND BOARD 
A-1 731 9-40029 



P4 

RIBBON CABLE 

T0P12 0NCPU 

BOARD 



T0P3 0N 
CPU BOARD 



P5 
NOT USED 








P7 
NOT USED 








P« 
NOT USED 




P3 
NOT USED 





3-2 



Cabinet Wiring Diagram 



NOTE: Red line on ribbon cable must go to 
pin 1 on both boards. Ribbon cable may 
need to be twisted to accomplish this. 



PU BOARD r 
A- 17266-40029 
P12 



^LACK-ORANGE 



5 i-mz 



KEY 

HJQ 



fl£D-GRAY_ 



BROW N-GRAY 



tSPEAK£B_ 



ORANGE 



' SPE AKER 



ORANGE 



^t2V 



-|&^^ 






SfiQUNB 



+5V 

GROUND" 



SOUND BOARD 
A-1 731 9-40029 

P4 

RIBBON CABLE TO 

P12 0N CPU BOARD 



PI 

TOPS ON 
CPU BOARD 



RED 



ORANGE t12V 

KEY_ 

BUCK-YELLOW COIN 4 



atc 

KEY_. 
RED 



QRA^^KP.RFn 



ORANfJF-rtREEbLJtV! 



N/C 
N/C 



N/C 



JLUE-WHiTE 
tJLUb-SU^K 



i-SflOWN 



_:o£:red- 

BLUE-ORjfflSE 



3^" 
3D01 



yLUfc-(iHbtN 



3 RiGHT 






3 SWiTCH A 



HLUb 
BLUb-V I OLE T 



SWiTCH B 




-ASTASL 
4 UP 






tmsi 4 DOWN 



w 



fiRAV-YELLCW 
T?RAy-GREHN — 



4 LEI 

4 RIGHT 



4 SWiTC H A 



GHAV-VIOLET" 
TI7C 



4 SWITCH C" 



4 SWiTCH D 



MAIN HARNESS CABLE 



. +5V RED 

t12V 01 



FlSi 



SWITCH WODE 
POWER SUPPLY 
A-1 5202-1 

ALSO SEE POWER WIRtNG DIAGRAM 



-..N;C 
■ - BLACK 

WHITP-R} Ar.K 



WHiTP.RROWN 



WHilF-QRANGE. 



„ white-yellow 
white-green 

white-blQe 



W HI TE-VIO LET- 
KFY 



WHITE 



_NZC 



:=^m 



T-BLACK 



_viQy 



CiBROWN 



^LET-YEL 



VIOLET-YELLOW 



VIOLET -GflEgyr 
VIOLET-BLUF 



M 



UE-'S 



D^ 



"blUE-BROWFT 
N/C 
N/C 

KEY 

BLUE-YELLOW 



N/C 



CONTROL PANEL 




1 
2 

10 
11 


w: 




KEY 






2 UP - 


_VIOliT-BROWN„ 
VIOLET-RED 


2 LEFT ^ 




2 RIGHT r 


VIOL :T-YELLOW 


2 HIGH PUNCH ^ 




2 BLOCK ^ 


VIOLET-BLUE 


5 HIGH KICK ^ 


N/C 

-7ioi;rr-wHiTE 


? START ^ 



N^ 



1 low PUNCH 



W. 



KEY' 
BLUE-Yt 



HLUb-tJHFFFr 
■TCC 



_2J^lflLEUNCH_ 






YELLOW -WHITE 
YELLOW 



SLACK- BROWN 




Yi L low -WHITE 
.rtLLQiV 

,.SiLAl-K 

iJLACKv-b HOWN 

^N,C 



.5 9VAC 

5 9V AC: 



.^1) 




+ 5V.. 
t1£V 



REO 
ORANGE 



GHOUND 
COIN 3 
COIN 4 



BLACK 
BLACK-ORANGE 
BLACK-YEU OW 

fjTC' 



^.9VAC ^ YELLOW 

5>JVAC ^giXOW-WHlTF" 



FOR OPTIONAL 
BILL ACCEPTOR 
ELECTRONIC COIN 
ACCEPTOR, OR ETC. 



-n~ TO TRANSFORMER 



- . HLU-ULiAY.. 

JiHO^VN_GF^AY 

KEY" 

— n;c- 



mL. 



m^'Simi 

BROWN-GRAY 
KEY ~ 



c 



RFn n~i 

BROWN I 2 TO COIN METEH 



_ METER 2 BROWN-RED 



OPTIONAL 
SECOND 
COIN METER 



SHIELDED VIDEO CABLE 



WHITE 
N-C ; 



KEY 



„N/C 1 

GROUND SHIELD Y 

VIDEO BLUE B ROWN ! 



"VT^COl^D TTFD~ 



:w|itd cnp. 
y TWEETER 



.uJNITOR 
UaARD 



3-3 



3A.SLO 

p-<y\/DSLK. 



130V 
VARISTOR 

m 



WHT 



BLK-YEL 



LINE 
flLTE 



GROUND 



Power Wiring Diagram 



ON/OFF 
SWITCH 

/ 



YEL 



VIQA 



VIO-YFl A 



VIOB 



VIQ - YEL B 



WHT-RED 



TRANSFORMER 
CHART 



-<y\p- 



YEL-WHT 



VIQA 



VIQ-YFI A 



ViOB 



VIQ-YFI R 



— . TO 
-^ MAIN 
HARNESS 
CABLE 



VIOLET TO 

GREEN-YEL LOW LIGHT 

VIOLET-YELLOW FIXTURE 



N/C 



VIOLET TO 

GREEN-YELLOW POWER 
VIOLET-YELLOW SUPPLY 



VIOLET 



GREEN^YELLOVy 
VIOLET-YELLOW 



TO 
MONITOR 



NOTE: FOR 230VAC OPERATION: 

1. FUSE IS 2.0A SLOW BLOW. 

2. VARISTOR IS 250V. 



Transformer Chart 



FROM POWER 
SWITCHES 
VPi 



15 PIN CONNECTOR 
3 



4 PIN CONNECTOR 



_BU 



NOTE: 

SHOWN AS 

JUMPERED 

FOR 

115 VOLT 

OPERATION 



SEE 

VOLTAGE » 
SELECTION 
TABLE 



TO POWER WHT - RFH 
SWITCHES Rl K - YFI 



Voltage Selection Table 



VOLTAGE 


JUMPER PINS 


103.5 


5-6.7-8.10-9 


115 


5-6.7-11,10-12 


132 


5-6.7-14.10-15 


207 


5-9.10-8 


218.5 


5-9.10-11 


230 
247 


.5-12Jp:11_ 

5-12.10-14 



WHT 



WHT 



BRN 



103.5 



-8UC- 



115 



RED ia2_ 



BLU - WHT 



BIN -BRN ia^5 



BLU - BLK XX5- 



BLU - R ED 132 



* vin 


3 


< 
-< 


J T vin 


1 


^2A 

r vin - YPi 


4 


C^9C)^ vin -YFI 


? 


< 







YEL -WH T 2 



c 



QVftA YFI 



XFMR 5610 -13326 -00 



120V ISOLATED FOR 
MONITOR AND POWER 
SUPPLY 



5.9V FOR COIN DOOR 
LIGHTS 



RiK 



RiK 



-BUC 



2 PIN 
CONNECTOR 



WHT - RFH 



RIK -YFI 



FROM LINE 
FILTER 



3-4 



Q 



O 



PQ 



< 



oo 



r- 






kiD 



iila 



< O 

DO *. 

-J 0) 

— ' 0) 



ii. 



iig§si»' 



fflT 



11- 



v'W^^ 



LO 



I 

CO 



oo 



r- 



^ 



oo 



I . £ £ 

^ -^ m S 



S6 £ 



M8/X 






Csl 



"E 



IT 




•^ 



LO 



^ 



00 



CM 



Q 



O 



PQ 



< 



Q 



O 



PQ 



< 



oo 



<-& 
CD ^ 
— ' 0) 



r^ 



wb 



CM 
CO 

oo 



r- 



<sO 




«e/T > M8/T 



M8/t S na/t 



m 



m 



^:r 



00 




CM 






g cccsesce 
ISIS aaaaaasa 






\i ig 



■•^«lO-WI*»N>HO« 



^D 



LO 



ipii|i|i§i| iii^s^ii 



2S 



23 



gggggggg gggggggg ggge^^g^ 



« r- w w ^ 



illlllll 



m 



d 



fs r^ « («| ^ (s 



C\] 



Ox® *^tvi (Mr-toc^oor-vdin^rficvji-ioc 

tr^^ *^ ^o SSSSSSSSSSSSs 

VCC QS Ki-f 

GND « > 

RESETZ 

PAL2 

CSZ 

RDZ 

WRZ 

AO 

Al 

A2 

A3 

VCASZO 

VCAS21 

VRASZO 

VRASZl 

VWRZO 

VWR21 

VWRZ2 

VWR23 

GND 

VCC 

VAO 

VAl 

VA2 

VA3 

VA4 

VA5 

VA6 

VA7 

IDO 

IDl 

ID2 

ID3 

ID 4 

IDS 

ID6 

ID? 

IDS 

VCC 

ID9 



O <?>0O r- >^ lO ^ m CM rH 








U< 


i 


t 


2 i 


s'i 


s 


g 


Ci] 




^ « 


^ " *' 


i 


gg 


i 


i 



o r-t CM ro ^ irm> r- 00 w o tH CM n -^f ir> u> (— 



> O M M M M U>WaiM 



VD25 

VD24 

VD23 

VD22 

VD21 

VD20 

VD19 

VD18 

VD17 

VD16 

VD15 

VD14 

VD13 

VD12 

VDll 

VDlO 

VD9 

VD8 

VD7 

VCC 

GND 

VD6 

VD5 

VD4 

VD3 

VD2 

VDl 

VDO 

HD15 

HD14 

HD13 

HD12 

HDll 

HDIO 

HD9 

HD8 

HD7 

HD6 

GND 

VCC 



^o^cvin^in 



l-trHrH>Hl-<<H>~)r4r4r^r<(MM(HNNt>in 



m 



'vT 



00 



13 I 



ij iS s 



3 T-f M m * lO 

58SSgS 



wr-(D«>0'4Mn«io 



CvJ 



Q 



O 



PQ 



< 



Q 



CJ> 



PQ 



< 



oo 



,-(^-t.H^^^^^^OOOOOOOOOO 
QQQQQQQQQQClQClQQQ 



< O 

CO ^ 

a. -c 



r- 



1 



3J 



2§§ligg^ §§gS§§gg 



3 



saaasss&a IIIISieI I§ 



<X> 



LO 



'^ 



00 



CsJ 



»i 



J „u 



• nraatamioma 

§ 15 a 



r-i 


.H 


CM 


rH 


CN 


u 


u 


U 


u 





% 


^ 


^ 


E-i 


> 



O 'H (M « •* 







§gg§t§il 







J383 



PQ 



O 



I 

PQ 



O 
Q 









> o tn M u 



00000000 
QQQQQQQCl 
UUOUUUUO 



^^ v^ v^ v^«— fl— p (— f(-^ ^w^ ^w* S-* ^^ iw* "^^ *t-# ^t-* 



o i-H cj ro -^ in vD r~ 00 
000000000 
























u 


u 


u 


<» 


« 


Dt; 


w 


(4 


g 


f^ 


^ 


^ 


b^ 


?• 


> 




£h 


> 



H 



CO 

I 
CO 

00 






t, ^ I 

2- 



?3R 
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Old 






THIS SiDE UP 







Control Panel Wire Colors 



Player 



Player 



One 




Start 


White 


Up (Jump) 


White-Black 


Down (Duck) 


White-Brown 


Left (Move) 


White-Red 


Right (Move) 


White-Orange 


High Punch 


White-Yellow 


Block 


White-Green 


High Kick 


White-Blue 


Low Punch 


Blue-Black 


Low Kick 


Blue-Brown 


Ground 


Black 


Two 




Start 


Violet-White 


Up (Jump) 


Violet-Black 


Down (Duck) 


Violet-Brown 


Left (Move) 


Violet-Red 


Right (Move) 


Violet-Orange 


High Punch 


Violet-Yeltow 


Block 


Violet-Green 


High Kick 


Violet-Blue 


Low Punch 


Blue-Yellow 


Low Kick 


Blue-Green 


Ground 


Black 



PC Board Jumpers 



CPU Board 

J18, J19, J22, J24, 
J28, R154 



OQ Resistor, 1/4W 



Sound Board 

J5, J8, J10, J13 
J1, J4, J6, J7. J15 



Wire Insulated Jumper 
on Resistor, 1/4W 



WARNINGS & NOTICES 

Warning 

USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR 
EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS. 

* For safety and reliability, substitute parts and rrKXlllications are not recommended. 

* Substitute parts or modifications may void FCC type acceptance. 

* This game is protected by federal copyright, trademark and patent laws. Unauthorized modifications may 
be illegal under Federal law. This also applies to MIDWAY logos, designs, publications and assemblies. 
Moreover, facsimiles of MIDWAY equipment (or any feature thereof) may be illegal under federal law, 
regardless of whether or not such facsimiles are manufactured with MIDWAY components. 

Warning 

Note: This equipment has been tested and found to comply with the limits for a Class A digital device, 
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against 
harmful interference when the equipment is operated in a commercial environment. This equipment 
generated, uses and can radiate radio frequency energy and if not installed and used in accordance with 
the instruction manual, may cause harmful interference to radio communications. Operation of this 
equipment in a residential area Is likely to cause harmful interference in which case the user will be 
required to correct the interference at his own expense. 

Warning 

Prevent shock hazard and assure proper game operation. Only plug this game into a properly grounded 
outlet. Do not use a cheater plug to defeat the power cord's grounding pin. Do not cut ott the ground pin. 

Notice 

When MIDWAY ships a game, it is in compliance with FCC regulations. Your sticker is 
proof, if the sticker is missing or damaged, legal repercussions to the owner or 
distributor of the game may result. If your game does not contain an FCC sticker, call 
MIDWAY immediately. 

Notice 

No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or 
in the form of a phonographic recording, nor may be transmitted, or otherwise copied for public or private 
use, without pemnission from the publisher. 

Entire contents of this manual copyright © 1993 MIDWAY Manufacturing Company, INC. All Rights Reserved. 

FOR SERVICE: 

CALL YOUR AUTHORIZED MIDWAY DISTRIBUTOR. 



MIDWAY Manufacturing Company 

3401 N. CALIFORNIA AVE. 

CHICAGO, IL 60618